The chance of getting a hangout bonus is calculated with:
- Bonus Chance = Base + Active Friend Level + Inactive Friend Level
- Base chance is 20% for gardening, and 25% for everything else
- Active Friend Level is 3.5% per friendship level of a friend you are hanging out with, for up to 35% at level 10
- Inactive Friend Level is 1% per friendship level of all friends you are not hanging out with
Increasing player level will increase your maximum energy by 25 (with the exception of level 40, which gives 50) and reward you with a unique item per level. Player level is capped at 40. Your level and progress can be viewed on inventory menu.
Player starts with 1000 maximum energy, which increases by 25 per player level. You can overflow your maximum energy by eating cooked meals, for up to 150% of base energy (total 250% of base energy). Having energy overflow will give you 15% movement speed boost.
Going inside your house will refill all of your base energy.
|Fishing||150||Can be reduced by upgrading Moana's Boat for 2% reduction per upgrade, down to 120 energy.|
|Digging||50||Can be reduced by upgrading WALL-E's Garden for 2% reduction per upgrade, down to 40 energy.|
|Planting||25||Can be reduced by upgrading WALL-E's Garden for 2% reduction per upgrade, down to 20 energy.|
|Mining||40||Each swing uses up energy. The amount of swing needed to destroy a mining spot varies.|
|Watering||25||You use the same amount of energy regardless on how many plants are watered per swing.|
|Removing Night Thorns||25|
Daily reset time
Time travel, also known as time skip, is a method of skipping the time forward by changing your device clock. This is usually done to avoid waiting on time-locked mechanics, like growing crops, resource respawn, or daily reset. It's not recommended to time travel as the game is not made with it in mind, and may cause unexpected bugs.
While moving the time forward is possible, moving the time back causes the game's time to be frozen until it passes the moment when you last skipped, stopping all time-locked mechanics from working. For example, if you skip forward 1 day, and then move back again 1 day to the present time, you will have to wait for the next day before time-locked mechanics start working again.